Posted on January 27, 2008 by wireframebox
This is a call to any face, kit or logo makers, I need your help!
I am able to make facepacks myself, however I’ve not really had an awful lot of time to do so with the research and data entry needed to make this update possible. To take this update to another level, I am [...]
Filed under: J-League 2008 Update | 7 Comments »
Posted on January 27, 2008 by wireframebox
Ok, the good news is, I have finished adding the players of the 28 teams you are able to manage from the start! I am going to wait until the end of the month, so that I can account for all of the transfers and will also try and add some more players to the [...]
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Posted on January 19, 2008 by wireframebox
I thought I would just let you know that as yet, I don’t have a date set for a release but I will try as hard as I can to make it soon.
As you will understand, I am doing this totally on my own and in my spare time (I work a 9-5). I have [...]
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Posted on January 18, 2008 by wireframebox
That’s right, you heard me right, this time around my update will have two fully functional cup competitions!
First up is the Emperor’s Cup. The competition in the update will that the form of a knockout type Cup competition, but sadly, unlike the real competition, it’s only open to the J1 and J2 teams and a [...]
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Posted on January 17, 2008 by wireframebox
Here are a few player stats that you might be interested in. This is after about 12 games through J1 in the first season, and also a few transfers .
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Posted on January 17, 2008 by wireframebox
I will just run through the basic format that the playable side of the update will comprise of. From feedback of the 2007 update I learnt that people really missed a cup competition from the game. Therefore this year I tried my hardest to find the most suitable donor league that would best simulate the [...]
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Posted on January 17, 2008 by wireframebox
I will be keeping you all up to date about my progress with the update here as best as I can. So please keep visiting and I will let you know when it will be ready for a release.
The plan is to get some screen shots up of the work in progress so far and [...]
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